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Brandon Budidjaja
Techical Artist
Currently working at I Got Games, Fremont CA as a Technical Artist.
responsibilities:
- Ensuring an efficient pipeline from the 3D Graphics engine into game engines.
- Create Python tools to help improve efficiency for modeler, rigger, and animator.
- Setting up rigs ready to be animated.
Apart from being a Technical Artist, I have been working as a game developer. Using unity as the main software, I have learned skills in c# allowing me to create an algorithm to create a random procedural generation for a project.
Program:
- Unity
- Unreal Engine
- Autodesk Maya
- photoshop
Language:
- Python
- Mel
- c# & c++
- javascript
My skills:
- Rigging
- Animating
- Game Prototyping
- VFX
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