top of page

Currently working at I Got Games, Fremont CA as a Technical Artist. 

responsibilities:


- Ensuring an efficient pipeline from the 3D Graphics engine into game engines.
- Create Python tools to help improve efficiency for modeler, rigger, and animator.
- Setting up rigs ready to be animated.


 

Apart from being a Technical Artist, I have been working as a game developer. Using unity as the main software, I have learned skills in c# allowing me to create an algorithm to create a random procedural generation for a project. 

Program:
- Unity
- Unreal Engine
- Autodesk Maya
- photoshop

Language:

- Python

- Mel

- c# & c++

- javascript

My skills:
- Rigging
- Animating

- Game Prototyping
- VFX​

bottom of page